#devops meaning
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techsagacorporation · 2 years ago
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In the ever-evolving landscape of information technology, the term “DevOps” has gained significant prominence. It is a portmanteau of “Development” and “Operations,” representing a holistic approach to software development and management. It seeks to create a collaborative and shared responsibility culture between software developers and operations teams, streamlining the entire application development life cycle. Today, we’ll delve into the core concepts of the DevOps methodology, its historical context, and the essential tools and principles that underpin its effectiveness. Additionally, we’ll explore the significance of it for various stakeholders, including businesses, IT professionals, and aspiring DevOps engineers.
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devopstrainingtips · 2 years ago
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What do you mean by DevOps?
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A Human-Centric Explanation for Modern Tech Enthusiasts
In the modern world of software development and IT operations, buzzwords are everywhere. You’ve probably heard of DevOps—maybe in job descriptions, tech blogs, or even team meetings. But what exactly does it mean? Is it a role, a tool, a methodology, or just another IT trend?
Let’s unpack DevOps in a simple, human-centered way and understand what it really stands for, why it matters, and how it’s transforming the way we build and manage technology.
DevOps: More Than Just a Buzzword
At its core, DevOps is a culture and set of practices that bring together two traditionally separate teams: Development (Dev) and Operations (Ops).
Imagine this: Developers write code and want to deliver features quickly. Operations teams are responsible for keeping systems stable, secure, and running 24/7. Naturally, their goals can clash. DevOps aims to break down the walls between them and promote a collaborative, automated, and efficient approach to software delivery.
DevOps is not a tool you install or a certification you get—it’s a mindset. It emphasizes communication, continuous improvement, and customer-centric thinking.
The Real-World Meaning of DevOps
Let’s make it more relatable with a simple analogy:
Think of a restaurant. The chefs are the developers—they create the product (meals). The waitstaff and kitchen managers are the operations team—they ensure orders are processed correctly, delivered on time, and customer satisfaction remains high.
Now imagine if the chefs never talk to the waitstaff. Orders get mixed up, food goes cold, and customers leave unhappy. DevOps, in this scenario, is the coordination that ensures everyone works together with the same goal: delivering great service quickly and efficiently.
Key Principles of DevOps
Here’s what really makes DevOps tick:
1. Collaboration
DevOps removes the silos between dev and ops teams. Instead of pointing fingers, both sides work together to build, deploy, and maintain software.
2. Automation
Repetitive tasks like testing, deployment, and monitoring are automated. This speeds up delivery and reduces human error.
3. Continuous Integration and Continuous Deployment (CI/CD)
Developers integrate code changes frequently, and these changes are automatically tested and deployed. This allows new features and fixes to reach users faster.
4. Monitoring and Feedback Loops
DevOps teams don’t stop at deployment. They constantly monitor systems, collect feedback, and improve the product based on real-world usage.
5. Customer-Centric Focus
Ultimately, everything in DevOps revolves around one goal: delivering value to the end-user quickly and reliably.
DevOps Is About Culture First, Tools Second
Many people make the mistake of thinking DevOps is just about learning tools like Docker, Kubernetes, or Jenkins. While these tools are essential to implementing DevOps, they aren’t the core of DevOps.
The foundation is built on trust, shared responsibility, and a willingness to adapt. A team can adopt every DevOps tool out there and still fail if the culture isn’t right.
A real DevOps environment is one where:
Developers care about how the app performs in production.
Operations understand how the app was built.
Both sides own success and failure together.
Why DevOps Matters Today?
In the past, software updates would come every few months. Today, users expect new features, bug fixes, and improvements constantly. Businesses can’t afford long release cycles or system outages.
DevOps enables faster delivery, better quality software, and happier customers.
Some key benefits include:
Faster time-to-market
Higher deployment frequency
Lower failure rates
Faster recovery from incidents
Improved collaboration and productivity
Is DevOps a Job Title?
Yes and no.
Some companies do have roles like “DevOps Engineer,” but DevOps isn't limited to one person. It's a shared responsibility across the engineering team. That said, DevOps engineers usually focus on automation, CI/CD pipelines, infrastructure as code, and system monitoring.
Final Thoughts
So, what do you mean by DevOps? It's a modern approach to software delivery where people, processes, and tools come together to create better systems—faster, safer, and smarter.
It’s not just about writing scripts or managing servers. It’s about rethinking how teams collaborate and how software serves the people who use it.
Whether you’re a beginner exploring the tech world or a seasoned professional tired of the old “dev vs. ops” blame game, embracing DevOps means embracing a better, more human way of building technology.
DevOps is a set of practices, cultural philosophies, and collaborative methodologies that aim to enhance the collaboration between software development (Dev) and IT operations (Ops) teams. The primary goal of DevOps is to shorten the software development lifecycle, improve the quality and reliability of software, and enable organizations to deliver applications and services at a faster pace and with greater efficiency.
DevOps seeks to break down the traditional barriers and silos that often exist between development and operations teams. By promoting communication, collaboration, and automation, DevOps helps create a more streamlined and efficient software delivery process. It emphasizes shared responsibility, continuous integration and continuous deployment (CI/CD), automation, and a culture of collaboration and innovation.
Key Aspects of DevOps
Culture
DevOps emphasizes collaboration, communication, and shared ownership among development, operations, and other relevant teams. It promotes a culture of mutual respect, trust, and openness.
Automation
Automation is a cornerstone of DevOps. By automating repetitive tasks, deployments, testing, and infrastructure provisioning, organizations can achieve greater efficiency, reduce errors, and maintain consistency.
CI/CD
Continuous Integration (CI) involves integrating code changes frequently and testing them automatically to catch defects early. Continuous Deployment (CD) focuses on automating the deployment process to ensure that changes can be released quickly and reliably.
Infrastructure as Code (IaC)
IaC involves managing and provisioning infrastructure using code and automation tools. This allows for consistent and repeatable deployments of infrastructure components.
Monitoring and Observability
DevOps emphasizes the importance of monitoring applications and infrastructure to identify issues and ensure optimal performance. Observability focuses on gaining insights into complex systems through metrics, logs, and traces.
Feedback Loop
DevOps encourages a strong feedback loop between development, operations, and end-users. This loop helps identify and address issues quickly, leading to continuous improvement.
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missedmilemarkers · 8 months ago
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Missed Mile Markers:
Welcome to Missed Mile Markers! 🌿📸
Hello and welcome,
I’m thrilled you’ve found your way here! I’m a quirky, humorous, and enthusiastic photographer, capturing the beauty of Colorado’s parks and wildlife. Originally, I come from a background in internet security and technology—specializing in DevOps, infrastructure, and optimization—and I dabble in programming. But here’s where things get interesting: I’m also colorblind.
The Beauty of Seeing Differently
Being colorblind is at the core of how I experience and share the world through photography. I don’t edit my photos, and here’s why: if I were to edit them for my eyes, they just wouldn’t look right to most people. The warmth, the balance—it would all be off! My goal is to capture moments that stand out in my mind’s eye. If it catches my attention, then I figure for those who see color as it truly is, you’ll often be treated to something exquisite. Seeing differently means seeing something truly unique.
Here are some examples as how things look to me.
Here are edited photos that begin to depict how I observe the world. The bottom one is the normal photo which is unedited. The top 2 photographs are edited to so you can begin to understand how I see the world.
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That is a big difference, or so I am told.....
No Formal Training, Just Passion
I have no formal photography training. Everything I know comes from reading, learning, and then simply getting out there and experimenting—like that classic advice, "always shoot into the sun"… just kidding, never shoot into the sun, unless you want to! 😄
A Lesson in Color: Unedited, Unfiltered
Take these two photos, for instance—both unedited, taken at the same time with the same settings, yet the difference in colors amazes me every time.
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The difference in the above photos are slight positional differences, and slight variation in time (maybe seconds). However the only difference I see is the one on the left looks darker....
The variations remind me why I prefer not to edit my photos. To me, there’s beauty in capturing a scene as it is, without my colorblindness adjusting the reality of it.
Other Works:
Youtube Channel:
Video Blog: https://www.tumblr.com/videomilemarkers
Interested in My Work?
I do sell my photographs, and in most cases, I’m more than happy to allow them to be used in creative works. If that’s something you’re interested in, just shoot me a DM—I’d love to chat more!
Thanks for visiting, and I hope you enjoy seeing the world through my eyes.
~ MissedMileMarkers
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codingquill · 2 years ago
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If you enjoy developing and coding, there are several paths you can pursue:
Front-end development
Back-end development
Full-stack development
It's important to note that there is generally more competition in back-end development compared to front-end. Therefore, securing an internship in back-end development may be more challenging than in front-end.
However, if coding isn't your preference (which doesn't mean you shouldn't be in the field), there are alternative career options you can explore:
DevOps engineering : My next post will be about DevOps
Testing (consider obtaining the ISTQB certificate)
Management of tech projects
These options provide diverse opportunities within the IT industry.
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cooganbegs-blog · 4 months ago
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Oh gawd, it’s all unravelling!! I’ve resorted to asking my ChatGPT for advice on how to handle this!! This is the context I put it:
work in a small startup with 7 other people
I have been brought on for a three month contract to assess the current product and make recommendations for product strategy, product roadmap, improved engineering and product processes with a view to rebuilding the platform with a new product and migrating existing vendors and borrowers across
There is one engineer and no-one else in the company has any product or technical experience
The engineer has worked on his own for 6 years on the product with no other engineering or product person
He does all coding, testing, development, devops tasks
He also helps with customer support enquires
He was not involved in the process of bringing me onboard and felt blindsided by my arrival
I have requested access to Github, and his response was:
As you can imagine access to the source code is pretty sensitive. Are you looking for something specifically? And do you plan on downloading the source code or sharing with anyone else?
He then advised they only pay for a single seat
I have spoken with the Chief Operations Officer who I report to in the contract and advised my business risk concerns around single point of failure
I have still not been granted access to Github so brought it up again today with the COO, who said he had requested 2 weeks ago
The COO then requested on Asana that the engineer add myself and himself as Github users
I received the following from the engineer:
Hey can you please send me your use cases for your access to GitHub? How exactly are you going to use your access to the source code?
My response:
Hey! My request isn’t about making changes to the codebase myself but ensuring that Steward isn’t reliant on a single person for access.
Here are the key reasons I need GitHub access:
1 Business Continuity & Risk Management – If anything happens to you (whether you’re on holiday, sick, or god forbid, get hit by a bus!!), we need someone else with access to ensure the platform remains operational. Right now, Steward has a single point of failure, which is a pretty big risk.
2 Product Oversight & Documentation – As Head of Product, I need visibility into the codebase to understand technical limitations, dependencies, and opportunities at a broad level. This DOESN'T mean I’ll be writing code, but I need to see how things are structured to better inform product decisions and prioritization.
3 Facilitating Future Hiring – If we bring in additional engineers or external contractors, we need a structured process for managing access. It shouldn't be on just one person to approve or manage this.
Super happy to discuss any concerns you have, but this is ultimately a business-level decision to ensure Steward isn’t putting itself at risk.
His response was:
1&3 Bridget has user management access for those reasons
2. no one told me you were Head of Product already, which isn’t surprising. But congrats! So will you be sharing the source code with other engineers for benchmarking?
The software engineer is an introvert and while not rude is helpful without volunteering inflation
He is also the single access for AWS, Sentry, Persona (which does our KYC checks).
I already had a conversation with him as I felt something was amiss in the first week. This was when he identified that he had been "blindsided" by my arrival, felt his code and work was being audited. I explained that it had been a really long process to get the contract (18 months), also that I have a rare mix of skills (agtech, fintech, product) that is unusually suited to Steward. I was not here to tell him what to do but to work with him, my role to setup the strategy and where we need to go with the product and why, and then work with him to come up with the best solution and he will build it. I stressed I am not an engineer and do not code.
I have raised some concerns with the COO and he seems to share some of the misgivings, I sense some personality differences, there seems like there are some undercurrents that were there before I started.
I have since messaged him with a gentler more collaborative approach:
Hey, I’ve been thinking about GitHub access and wanted to float an idea, would it make sense for us to do a working session where you just walk me through the repo first? That way, I can get a sense of the structure without us having to rush any access changes or security decisions right away. Then, we can figure out what makes sense together. What do you think?
I’m keen to understand your perspective a bit more, can we chat about it tomorrow when you're back online? Is 4pm your time still good? I know you’ve got a lot on, so happy to be flexible.
I think I’ve fucked it up, I’m paranoid the COO is going to think I’m stirring up trouble and I’m going to miss out on this job. How to be firm yet engage with someone that potentially I’ll have to work closely with(he’s a prickly, hard to engage Frenchie, who’s lived in Aus and the US for years).
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sloan-baux · 2 years ago
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Pinned post here we go! 🎉
Hey how do you do! I'm Sb, I'm writing under the name Sloan Baux, he/him. So here are a few things I am:
I'm a lifelong tabletop RPG fan! 📚🌌 To be honest, I've been playing — wait let me correct that: DMing — for as long as I can remember. I started as a little kid with stuff like Dungeons and Dragons and then came Vampire the Masquerade, Warhammer's Dark Heresy, and many more.
I'm also a League of Legends fan! 🎮🏆 I play on EUNE, and I main Evelynn jungle, that's right, because girls just wanna tear your throat out with their teeth 😈👠💄💅💜. I touch grass though, I promise. I mean it's apparent though: last time I was 1 win away from plat at the end of the season, so I'm a washed goldie ngl.
I also write; currently League of Legends fanfiction. ✒️📜 I'm actually neck deep in a project that pretty much looks like's gonna be 40k+ words, and it will feature Evelynn and a lot of my OCs. I'm working on it super-duper hard.
Yeah and also I'm a lot of other things, for example, a DevOps Engineer, an ex-bartender, a physics major, a web developer... man I sure had no idea what I wanted to be as a young adult. XD I dipped my toes in everything really.
So that's me! If you're interested in my fic be sure to follow, I plan to release it soon! Lickety-split! This year! Hopefully! 🤞
Se-ya around! ❤️
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korshubudemycoursesblog · 7 months ago
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Complete Terraform IAC Development: Your Essential Guide to Infrastructure as Code
If you're ready to take control of your cloud infrastructure, it's time to dive into Complete Terraform IAC Development. With Terraform, you can simplify, automate, and scale infrastructure setups like never before. Whether you’re new to Infrastructure as Code (IAC) or looking to deepen your skills, mastering Terraform will open up a world of opportunities in cloud computing and DevOps.
Why Terraform for Infrastructure as Code?
Before we get into Complete Terraform IAC Development, let’s explore why Terraform is the go-to choice. HashiCorp’s Terraform has quickly become a top tool for managing cloud infrastructure because it’s open-source, supports multiple cloud providers (AWS, Google Cloud, Azure, and more), and uses a declarative language (HCL) that’s easy to learn.
Key Benefits of Learning Terraform
In today's fast-paced tech landscape, there’s a high demand for professionals who understand IAC and can deploy efficient, scalable cloud environments. Here’s how Terraform can benefit you and why the Complete Terraform IAC Development approach is invaluable:
Cross-Platform Compatibility: Terraform supports multiple cloud providers, which means you can use the same configuration files across different clouds.
Scalability and Efficiency: By using IAC, you automate infrastructure, reducing errors, saving time, and allowing for scalability.
Modular and Reusable Code: With Terraform, you can build modular templates, reusing code blocks for various projects or environments.
These features make Terraform an attractive skill for anyone working in DevOps, cloud engineering, or software development.
Getting Started with Complete Terraform IAC Development
The beauty of Complete Terraform IAC Development is that it caters to both beginners and intermediate users. Here’s a roadmap to kickstart your learning:
Set Up the Environment: Install Terraform and configure it for your cloud provider. This step is simple and provides a solid foundation.
Understand HCL (HashiCorp Configuration Language): Terraform’s configuration language is straightforward but powerful. Knowing the syntax is essential for writing effective scripts.
Define Infrastructure as Code: Begin by defining your infrastructure in simple blocks. You’ll learn to declare resources, manage providers, and understand how to structure your files.
Use Modules: Modules are pre-written configurations you can use to create reusable code blocks, making it easier to manage and scale complex infrastructures.
Apply Best Practices: Understanding how to structure your code for readability, reliability, and reusability will save you headaches as projects grow.
Core Components in Complete Terraform IAC Development
When working with Terraform, you’ll interact with several core components. Here’s a breakdown:
Providers: These are plugins that allow Terraform to manage infrastructure on your chosen cloud platform (AWS, Azure, etc.).
Resources: The building blocks of your infrastructure, resources represent things like instances, databases, and storage.
Variables and Outputs: Variables let you define dynamic values, and outputs allow you to retrieve data after deployment.
State Files: Terraform uses a state file to store information about your infrastructure. This file is essential for tracking changes and ensuring Terraform manages the infrastructure accurately.
Mastering these components will solidify your Terraform foundation, giving you the confidence to build and scale projects efficiently.
Best Practices for Complete Terraform IAC Development
In the world of Infrastructure as Code, following best practices is essential. Here are some tips to keep in mind:
Organize Code with Modules: Organizing code with modules promotes reusability and makes complex structures easier to manage.
Use a Remote Backend: Storing your Terraform state in a remote backend, like Amazon S3 or Azure Storage, ensures that your team can access the latest state.
Implement Version Control: Version control systems like Git are vital. They help you track changes, avoid conflicts, and ensure smooth rollbacks.
Plan Before Applying: Terraform’s “plan” command helps you preview changes before deploying, reducing the chances of accidental alterations.
By following these practices, you’re ensuring your IAC deployments are both robust and scalable.
Real-World Applications of Terraform IAC
Imagine you’re managing a complex multi-cloud environment. Using Complete Terraform IAC Development, you could easily deploy similar infrastructures across AWS, Azure, and Google Cloud, all with a few lines of code.
Use Case 1: Multi-Region Deployments
Suppose you need a web application deployed across multiple regions. Using Terraform, you can create templates that deploy the application consistently across different regions, ensuring high availability and redundancy.
Use Case 2: Scaling Web Applications
Let’s say your company’s website traffic spikes during a promotion. Terraform allows you to define scaling policies that automatically adjust server capacities, ensuring that your site remains responsive.
Advanced Topics in Complete Terraform IAC Development
Once you’re comfortable with the basics, Complete Terraform IAC Development offers advanced techniques to enhance your skillset:
Terraform Workspaces: Workspaces allow you to manage multiple environments (e.g., development, testing, production) within a single configuration.
Dynamic Blocks and Conditionals: Use dynamic blocks and conditionals to make your code more adaptable, allowing you to define configurations that change based on the environment or input variables.
Integration with CI/CD Pipelines: Integrate Terraform with CI/CD tools like Jenkins or GitLab CI to automate deployments. This approach ensures consistent infrastructure management as your application evolves.
Tools and Resources to Support Your Terraform Journey
Here are some popular tools to streamline your learning:
Terraform CLI: The primary tool for creating and managing your infrastructure.
Terragrunt: An additional layer for working with Terraform, Terragrunt simplifies managing complex Terraform environments.
HashiCorp Cloud: Terraform Cloud offers a managed solution for executing and collaborating on Terraform workflows.
There are countless resources available online, from Terraform documentation to forums, blogs, and courses. HashiCorp offers a free resource hub, and platforms like Udemy provide comprehensive courses to guide you through Complete Terraform IAC Development.
Start Your Journey with Complete Terraform IAC Development
If you’re aiming to build a career in cloud infrastructure or simply want to enhance your DevOps toolkit, Complete Terraform IAC Development is a skill worth mastering. From managing complex multi-cloud infrastructures to automating repetitive tasks, Terraform provides a powerful framework to achieve your goals.
Start with the basics, gradually explore advanced features, and remember: practice is key. The world of cloud computing is evolving rapidly, and those who know how to leverage Infrastructure as Code will always have an edge. With Terraform, you’re not just coding infrastructure; you’re building a foundation for the future. So, take the first step into Complete Terraform IAC Development—it’s your path to becoming a versatile, skilled cloud professional
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talentfolder · 9 months ago
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The Future of Jobs in IT: Which Skills You Should Learn.
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With changes in the industries due to technological changes, the demand for IT professionals will be in a constant evolution mode. New technologies such as automation, artificial intelligence, and cloud computing are increasingly being integrated into core business operations, which will soon make jobs in IT not just about coding but about mastering new technologies and developing versatile skills. Here, we cover what is waiting to take over the IT landscape and how you can prepare for this future.
1. Artificial Intelligence (AI) and Machine Learning (ML):
AI and ML are the things that are currently revolutionizing industries by making machines learn from data, automate processes, and predict outcomes. Thus, jobs for the future will be very much centered around these fields of AI and ML, and the professionals can expect to get work as AI engineers, data scientists, and automation specialists.
2. Cloud Computing:
With all operations now moving online, architects, developers, and security experts are in high demand for cloud work. It is very important to have skills on platforms such as AWS, Microsoft Azure, and Google Cloud for those who wish to work on cloud infrastructure and services.
3. Cybersecurity:
As dependence on digital mediums continues to increase, so must cybersecurity measures. Cybersecurity, ethical hacking, and network security would be skills everyone must use to protect data and systems from all the continuous threats.
4. Data Science and Analytics:
As they say, the new oil in this era is data. Therefore, organisations require professionals who would be able to analyze humongous datasets and infer actionable insights. Data science, data engineering, as well as advanced analytics tools, will be your cornucopia for thriving industries in the near future.
5. DevOps and Automation:
DevOps engineers are the ones who ensure that continuous integration and deployment work as smoothly and automatically as possible. Your knowledge of the business/operations will orient you well on that terrain, depending on how that applies to your needs.
Conclusion
IT job prospects rely heavily on AI, cloud computing, cybersecurity, and automation. It means that IT professionals must constantly innovate and update their skills to stay in competition. Whether an expert with years of experience or a newcomer, focusing on the following in-demand skills will gather success in this diverse land of IT evolution.
You might also like: How to crack interview in MNC IT
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disolutions-world · 11 months ago
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Transforming Businesses with DI Solutions: Innovative IT Expertise
Transform your business with DI Solutions
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In the ever-evolving digital landscape, businesses must harness cutting-edge technology to remain competitive. At DI Solutions, we specialize in driving business transformation through advanced IT solutions and expert services. Our dedication to innovation and excellence has empowered numerous clients to achieve their goals and excel in their industries.
Innovative IT Solutions DI Solutions excels in providing tailored IT solutions that meet each client's unique needs. Our services include custom software development, mobile app creation, web development, and UI/UX design. By leveraging the latest technologies, we deliver state-of-the-art solutions that enhance growth and efficiency.
Expert Team of Professionals Our team consists of highly skilled professionals—creative designers, experienced developers, and strategic problem-solvers. We emphasize continuous learning to stay at the forefront of industry trends and technological advancements, ensuring that our clients receive the most effective and innovative solutions.
Global Reach and Impact
With over a decade of experience, DI Solutions has made a significant impact globally, partnering with more than 120 clients across North America, Europe, Asia, and Australia. Our extensive global presence demonstrates our capability to provide exceptional IT services that address diverse business needs.
Client-Centric Approach
At DI Solutions, clients are central to our mission. We take the time to understand their business objectives, challenges, and requirements, enabling us to deliver customized solutions that surpass expectations. Our client-centric approach ensures we provide not just what is needed but what drives success and growth.
Comprehensive IT Services
Our service offerings include:
Custom Software Development: Tailored software solutions for optimal efficiency and performance.
Mobile App Development: Innovative mobile applications for Android and iOS platforms.
Web Development: Expert web development to create responsive and user-friendly websites.
UI/UX Design: Engaging user interfaces that enhance the overall user experience.
Quality Assurance: Rigorous testing to ensure the highest quality standards.
DevOps Services: Streamlined operations through integrated cultural philosophies, practices, and tools.
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Join Hands with DI Solutions
Partner with DI Solutions to harness the power of innovative IT expertise. Whether you’re a startup aiming to establish a presence or an established business seeking new heights, we have the solutions and expertise to propel you forward.
For more information, visit our website or contact us directly. Let’s embark on a journey of transformation and growth together.
Transform your business with DI Solutions – where innovation meets excellence.
Contact Us Website: https://disolutions.net/ Email: [email protected] , Call: 91-9904566590 ,  B-301, 307, 406 Apex Commercial Center, Varachha Road, Nr. Yash Plaza, Surat, Gujarat,India-395006.
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ghoulodont · 11 months ago
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dew: frontend dev who knows a little too much about the intricacies and inner workings of his preferred framework
rain: frontend dev who cares deeply about user experience
phantom: mostly backend full stack dev who suggests using a nosql database in every meeting
mountain: devops. nobody else understands how any of the infra works because he put a bunch of stuff into really convenient scripts. unfortunately that means if anything breaks he has to be the one to go fix it
swiss: full stack obviously.... the multi ghoul of developers
aurora: designer ✨
cirrus: backend & cloud dev who thinks she can do full stack but cant figure out css to save her life and uses div for every html element
cumulus: backend dev who will call you out if your sql query is inefficient in some way. and if you cause a spike in database usage she will track you down
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missedmilemarkers · 6 months ago
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Hi, again! MissedMileMarkers! Been a while since I've been on Tumblr again and I must say, I truly missed seeing your work after a long while of studying for my finals and preparation for Christmas. I hope you're having a great holiday this year too, as I would love to see what adventures you'd be going on. What movies do you enjoy? And what's your absolute favorite movie, if you ever have one? If not movies, then books perhaps?
Anyway, I never really dabbled in photography because I think I'm not really cut out for it because of my lack of knowledge on the subject, although it doesn't hurt to try! Here are some photos I took, from my hometown. (P.S, I'm not anywhere in the US, just needed to point that out hehe)
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Hey eyeofcathulu,
Its been a while since I have seen you in my feed. There are a few Tumblr's that stick out to me due to name, content etc. Your name is one of my favorites and always stands out. So lets get started on your questions shall we? I truly missed seeing your work after a long while of studying for my finals and preparation for Christmas
I really hope that you do well on your finals. Finals can be a very stressful time. Stay motivated, focused and calm, With all of that you will the day. Even if you cant do any of those things preparation will also win the day. Best of luck!
I hope you're having a great holiday this year too,
So far the holiday season has been good. Thank you so very much for the well wishes.
I would love to see what adventures you'd be going on.
The most notable adventure was the snow back in November. We got a fair amount. They were calling for much more over the days after but the storm never materialized into anything of not. I have also started working a walking video project. The start of that project has been very tough. But like any good journey it wont be easy and I know it.
What movies do you enjoy? And what's your absolute favorite movie, if you ever have one? If not movies, then books perhaps?
There are a few things here to unpack so let get to it. So for the types of movies that I absolutely enjoy. Are movies with a psychological twist. Movies like "Secret Window", "Memento" (not sure if that is the right spelling). My absolute favorite movie is "4 rooms" I like how each room is directed by a different director. The final room is my favorite. When it comes to literature the last non technical book that I read was "The stainless Steel Rat". I re-read it about 6 months ago. I sadly do not read non technical material as much as I used to.
Anyway, I never really dabbled in photography because I think I'm not really cut out for it because of my lack of knowledge on the subject, although it doesn't hurt to try! Here are some photos I took, from my hometown.
More about me specific to tech. I bring this up because it goes into one of your other questions that was just outlined.
So the reason I spend most of my time reading technical material is because I come from Tech. I am a devops / infrastructure / security engineer by trade. I also develop in a few different languages.
How I got into photography in a more professional sense is I got fired from my job. I have never even been written up before in my life let alone fired. I released a new product for a company ontime and under budget. 2 days after the successful release they fired me with 0 warning or chance to improve. They just used me for a specific purpose and then paid it forward by terminating me. I know this is truth but this event still hurts me to this day. I also might add their severance was garbage. That happened earlier this year and I have been doing this ever since. I have applied to over 10,000 jobs (that is no exaggeration) and have been on around 20 interviews. I have received 0 job offers. That part of this journey has been really hard.
Still to this day as strange as this is going to sound. "I do not view myself as a photographer". What I mean by this is probably not what one would think. I am a provider of emotion. Pictures invoke an emotion that I can never understand onto the people that see them. I can think the invoked emotion will be X however it will be Y for the person, and even if I can understand emotion Y from my perspective I can never understand EXACTLY how the person actually experiences that.
Tech v.s. Photography. In my tech career I change peoples lives. It was due to my hard work, dedication and precision that won the war. Literally thousands of people depended on only me doing my job. If I took one misstep then everyone, all their loved ones, families etc would all have been without financial security. I love working in tech. I get the same type of satisfaction as I do with tech that I do with photography but in much different ways.
"I never really dabbled in photography because I think I'm not really cut out for it because of my lack of knowledge on the subject,"
Statements like this should always be treated as an indicator to follow a potential passion.
More about my view(s)
The world is a very amazing place. The world is also very cruel that is not fair. I personally feel that no one should contribute to the evil that lurks in the shadows. All I am trying to do is bring true genuine emotion to people for whatever purpose serves them.
So you saying that you are getting through finals. Again I wish you nothing but luck. When you get to the point in your life when you enter the world please do it with nothing more then joy and happiness in your heart.
Back to the photography specific to you. I highly encourage you to do it. Just because someone does not have "training or education" sometimes all you need is passion.
A big part of life is figuring out what you don't want to do.
I highly encourage you to follow any creative path you choose. There is no time like the present to do what you might love and what other people night love.
P.S.
I really liked the pictures. You captured your home in an amazing way. I really like how you captured the sun in a very unique way.
Thank you for sharing these with the world!
~ MissedMileMarkers
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katerinateller · 2 years ago
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Note to Self: DON'T USE UNITY ENGINE
Take FEE from Developers for Every copy for every game installed.
FREE GAMES the fees still apply estimate more than $25,000,000
Declare bankruptcy to the bank, loaner's and users. (??? Does Unity apply the same charges to Casino machines,slot websites, jackpot party, it's legally a gaming ain't it?)
I get FREE GAME, while DEVELOPER is CHARGED for that MY FREE COPY
So if I a Gamer become a Developer will be CHARGED for FREE GAMES even by multiple copies from one user
" That's bad " I feel bad for studio's situation :(
*Edit UPDATES (September 13 2023)
- Unity "regrouped" and now says ONLY the initial installation of a game triggers a fee (0.20$ per install){I hope there no glitches concerning installation}
- Demos mostly won't trigger fees (Keyword: MOSTLY what does that mean)
- Devs not charged fee for Game Pass, Thank God for the Indie Developers
- Charity games/bundles exempted from fees
Xbox is on the hook, for Gamepass?
*Edit Updates (September 13 2023)
Unity:
-Who is impacted by this price increase: The price increase is very targeted. In fact, more than 90% of our customers will not be affected by this change. Customers who will be impacted are generally those who have found a substantial scale in downloads and revenue and have reached both our install and revenue thresholds. This means a low (or no) fee for creators who have not found scale success yet and a modest one-time fee for those who have. (How big of scale of success before your charged?)
-Fee on new installs only: Once you meet the two install and revenue thresholds, you only pay the runtime fee on new installs after Jan 1, 2024. It’s not perpetual: You only pay once for an install, not an ongoing perpetual license royalty like a revenue share model. (???)(How do they know that from device)
-How we define and count installs: Assuming the install and revenue thresholds are met, we will only count net new installs on any device starting Jan 1, 2024. Additionally, developers are not responsible for paying a runtime fee on: • Re-install charges - we are not going to charge a fee for re-installs. •Fraudulent installs charges - we are not going to charge a fee for fraudulent installs. We will work directly with you on cases where fraud or botnets are suspected of malicious intent.
- Trials, partial play demos, & automation installs (devops) charges - we are not going to count these toward your install count. Early access games are not considered demos.
- Web and streaming games - we are not going to count web and streaming games toward your install count either.
- Charity-related installs - the pricing change and install count will not be applied to your charity bundles/initiatives.(Good)
•If I make a expansion pack does count as install, what if I made sequel?
•Fee apply to$200,000 USD (How does work for other countries)
So I charge $60 per ONE Videogame I will be charged fees once I sell about 3400 copies ($204000)
I then sell say 10,000copies(New Sequels as well)
(If I download game onto my computer twice they get charged 0.20, how ever if I redownload onto another device say Xbox, would they get charged again, charges may vary depending on how many games.)
OVERALL
Seems to force companies to charge customers higher prices on videogames to avoid a loss of profit.
*Edit Updates as of (September 22.2023)
- Your Game is made using a Unity Pro or Unity Enterprise plan.
- Your Game is created or will be upgraded to the next major Unity version releasing in 2024.
- Your Game meets BOTH thresholds of $1,000,000 (USD) gross revenue (GROSS= Before Deductions & Taxes) on a trailing 12 month basis(?) AND 1,000,000 *lifetime initial engagements.
As for counting the number of *initial engagements, it will depend on your game and distribution platforms.
Some example metrics that we recommend are number of units sold or first-time user downloads.
This list is not comprehensive, but you can submit an estimate based on these metrics. Hope this helps! You can also find more information here: https://unity.com/pricing-updates
I'm sorry, Did that User say runtime fee is still tied to the number of installations (WTF Runtime Fee)
•Qualify(Ew) for the run-time fee:
1) are on Pro and Enterprise plans
2) have upgraded to the Long Term Support (LTS) version releasing in 2024 (or later)
3) You have crossed the $1,000,000 (USD) in gross revenue (GROSS= Before Deductions & Taxes)(trailing 12 months)
4) 1,000,000 initial engagements
( I noticed that it doesn't seem to mention International Revenue. Only the USD)
•Delete Unity
•Deletes Game before they make million
•Make $900,000 then make Game Free
•Make Game Free and implore people for their generosity
•Change Game Engine
Too tired to do the math...
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theonlyphospa · 2 years ago
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Unity's Changes
On the 12th of September Unity released a blog post concerning changes being made to their plan pricing and packaging updates. The intention behind the change is the generate more income for the company. From Unity Blog...
"Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November."
Unity's services consist of two products: The Unity Engine, which is the game engine used to create projects, and the Unity Runtime, which is the code the execute on a player's device that allows games made with the engine to run.
Simply put, Unity will now be charging a fee "each time a qualifying game is downloaded by an end user." The reasoning given for this change is that "each time a game is downloaded, the Unity Runtime is also installed."
While many (basically all) developers have used their collective voices to reply with a unanimous "nope", many people do not understand the very important specifics of how this will be implemented.
These fees will only take effect when the preexisting thresholds have been met. They will only be applied once a game has reached both a set revenue figure and a set lifetime install count. From the blog:
Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs.
Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.
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While this may not seem to be such a bad thing, especially since the reasoning behind the change (their Runtime product being distributed) is quite reasonable. However there are a litany of issues this will pose for developers. The smallest scale developers, such as indie devs and studios are unlikely to feel any sort of pressure from this, and the large, AAA studios also wont feel the brunt of the new pricing plan. The weight of this change falls directly onto the smaller-but-not-small studios. These studios making games for a more significant budget will essentially have these budgets put under more strain, because as soon as they begin to approach breaking even or perhaps making a profit on their projects, Unity will step in a start charging them from there on out. It is also unclear whether the developers alone will have to pay this new fee or whether it will be shared by publishers as well.
Developers are largely unhappy with this new plan because studios almost always make commercial games on very thing margins. Charging a couple cents per install does not sound like much but it can and will mean the difference between financial success and closure for many smaller studios who otherwise would have ended with their balance sheets in the green.
It is also important to be aware that, while these changes are scheduled to take effect from the start of 2024, the thresholds are retroactive, which means that if you already have reasonable install and revenue numbers (thus qualifying for the fees) you will be immediately forced to pay moving forward.
On a more informal note, there have also been some jokes made that this scheme will make it possible for players to actively harm developers if they wish. The fee is charged when an end-user (customer) downloads a game. Note that they did not say "purchases", but "downloads." Technically, this would mean that a person can buy a game (developer gains one instance of revenue) and then repeatedly download, delete and re-download the game, charging this fee each time they do this. Whether this was a poor choice of wording or a miscommunication is unclear at this time, but well let's certainly hope this new plan doesn't open up this possibility.
There are also numerous other important considerations Unity have not commented on. Do installs of pirated games count? How will these threshold figures be tracked? Also, as a massive concern, what about games that rely on in-app purchases for revenue. Below is a tweet that concisely highlights the problem.
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There is also the problem of free games. This pricing plan does not take into account how much the game costs at all. Developers making a massively successful free game would end up having to pay Unity to sell a free product.
Many developers and studios are now seriously considering simply ditching Unity all together. With Unreal's much more reasonable pricing plans and the release of UE5, unless either some very significant "miscommunications" are cleared up or the plan is scrapped entirely, this will likely be the beginning of the end for Unity. As a learning indie developer myself, having been a die-hard Unity supported until this announcement, I do not know how to express my disappointment, and if Unity follows through with this scheme on 01/01/2024, even if they reverse it later, I will never open another one of this fucking greedy company's products ever again.
Sources: - https://blog.unity.com/news/plan-pricing-and-packaging-updates - https://www.youtube.com/watch?v=JQSDsjJAics
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000png · 2 years ago
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bro I’m so sorry about the layoffs, I work in tech too and was laid off in 2020 at the start of lockdown and that shit sucked and really affected me emotionally. I’m just an internet stranger so this is completely unsolicited advice but even though you may tell yourself it’s just a job or other people may tell you that, the way work is set up in the US has pretty intense psychological effects on our sense of belonging and sense of purpose, so please take it easy and don’t feel bad if you get emotional about this and soon you’ll have a foster cat to hang out with!!!! (also I saw your tags about taking PTO, NEVER FEEL WEIRD ABOUT TAKING PTO, if a company can drop you like this then u should take the time you need when you need it)
ahhh thank you so much for sending this in!!! not unsolicited advice at all, I very much appreciate this 🥹 yeah I was kind of numb to it this morning but now that I've really digested it... yeah shit sucks 🤣 I'd be lying if I said I was surprised though, what I am surprised about is that they axed everybody 😩
ironically I am actually one of the employees who has been here the longest (just hit a little over 4 years actually which means I get an extra severance bonus lmao) but it didn't hit me until after we all gathered after the announcement and some of my coworkers (some who have been here since the startup was founded in 2012) started breaking down. we've also been working on this one project since 2019 and it was ready to have its PMA submitted by the end of the year and to see that literally get disintegrated right before our eyes... that shit hurts man.
our work would have saved lives (tldr we work in cancer diagnostics) and now it maybe never can because somebody decided it wasn't making enough money. the absolute irony considering the state of capitalism and US healthcare am I right
I'm honestly also just super bitter towards the company that acquired and then subsequently dissolved us lmao. shits gone downhill ever since they acquired us what, 2 years ago now? we haven't even fully been integrated STILL and they've dragged their feet so much with helping us in any way, if anything they've actually hindered a lot of our work (our entire devops team has a personal vendetta against their IT department) and they're like yeah you guys are underperforming so we're dissolving the entire startup 🙄 I should have jumped ship immediately after the acquisition because everything related to said big company has sucked since then but well here we are
oh also yeah hard agree on the PTO but on the bright side at least mine is getting paid out 🤣
anyways. I'm about to love the shit out of this foster cat
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digitindus · 1 year ago
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lunarsilkscreen · 1 year ago
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Agile and Scaling and Training
By definition; an Agile company is a small company. Maybe even a startup.
When a company starts out, you have a few people, friends or trusted associates. You know how each other work; and you can fill in the gaps for each other quite effectively.
As the company grows; however-- you start introducing bloat. You might be working with interns or new hires that don't know your group very well. The problem here usually trips companies starting out up.
They try to find people who "are a good fit". They work like the hiring company, they already think like them. This is one of those basis of conformity over diversity.
"We don't know how you work, you don't know how we work: this won't be a good match."
As your company grows you need to start sacrificing agility for a process. Now, companies can have departments which are more agile by nature. An research and development department; for example. Who are more or less removed from the process as long as they have some kind of usable output for the rest of the company.
They build the frameworks and processes, so that other less agile parts of the company can start picking up those procedures and running with them.
Hiring also introduces the necessity for training new hires. If you want them to know how you and your team work; you need to spend time teaching them how you work.
An easy and effective way for new companies to do this; is simply by "shadowing". You have a new trainee follow you and do exactly what you do. This may also have the added benefit of learning how your new hire thinks and works; and give input to your process that you've not thought of before.
New managers get mad when trainees speak up at this point; because they're very protective of their position and their process. (and of course; their money.) However, this is part of the value of new hires and, after-all, you are paying them--you paid for their ideas. And you should reward them for good ones if you can afford to.
You have to think about it this way Ford v Ferrari (depicts lemans in '66); when you increase production; you either have to increase costs (like Ferrari) or increase scale (like Ford). As you increase scale; you can't think of it as "handcrafted" anymore. You need to think about how to keep the required quality as you're producing hundreds and thousands of units at a time.
If you're perpetually maintaining the same product; that team follows a DevOps paradigm. If you're producing a "one and done" that follows a waterfall paradigm.
If you're reusing assets in a small-scale venture; that's where Agile *really* shines.
The waterfall concept doesn't mean you're not reusing assets for the next product as you would in an agile environment; and an agile environment doesn't mean you're not making one-off products.
The best pieces for what you're working on are what is required.
As you get bigger; this is where you're considering process-improvement teams. Specific teams that work like Java Garbage-Collectors. Figure out which pieces worked well and can be recycled; and which pieces are junk and should be modified.
These teams, along with R&D, functionally become your *agility* for your entire company.
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